- Story / quest use: Required for the story chapter The Ticket if the Armored case was given to Prapor in Falling Skies.
The Ticket: keys & access
Prepare for The Ticket with the keys and access items referenced by our item guides. Read the conditions beside each item and open its location guide before a raid.
This is an access reference, not a step-by-step story walkthrough. Alternative keys, branch-specific requirements and rewards are kept separate in the notes; you do not necessarily need every listed item.
Keys & access conditions
Open an item guide for locations, photographs and its available interactive map.
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- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: Used in the story chapter The Ticket
- Story / quest use: This is a required location for the story chapter The Ticket
- Story / quest use: This is a required location for the story chapter The Ticket
- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: Used in the story chapter The Ticket
- Reward: 1 can be obtained as initial equipment during the story chapter The Ticket
- Story / quest use: Used in the story chapter The Ticket
- Where to find it: Acquired by unpacking the Armored case after progressing through the story chapter The Ticket.
- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: 40 need to be obtained for the story chapter The Ticket if the player did not refuse to work with Mr. Kerman
- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: Used in the story chapter The Ticket
- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: Used in the story chapter The Ticket if the player sided with Mr. Kerman.
- Story / quest use: Used in the story chapter The Ticket if the player refused to assist Mr. Kerman in finding compromising evidence on TerraGroup.
- Story / quest use: Used in the story chapter The Ticket if the player sided with Lightkeeper.
- Story / quest use: Required for the story chapter The Ticket if the Armored case was given to Prapor in Falling Skies.
- Story / quest use: 3 need to be obtained for the story chapter The Ticket if the Armored case was given to Prapor
- Story / quest use: This is a required location for the story chapter The Ticket if the player did not refuse to work with Mr. Kerman.
Sources & review dates
Structured excerpts from Escape from Tarkov Wiki. CC BY-SA 3.0
- 26x75mm flare cartridge (Yellow) · 19 Oct 2026
- Abandoned factory marked key · 19 Oct 2026
- Activated Kruglov's RFID keycard · 19 Oct 2026
- Boreas crew quarters keycard · 19 Oct 2026
- Compartment C-3 keycard · 19 Oct 2026
- Dorm room 314 marked key · 19 Oct 2026
- Elektronik's key · 19 Oct 2026
- Kruglov's RFID keycard · 19 Oct 2026
- Lighthouse island stash key · 19 Oct 2026
- Mysterious room marked key · 19 Oct 2026
- Physical Bitcoin · 19 Oct 2026
- RB-BK marked key · 19 Oct 2026
- RB-PKPM marked key · 19 Oct 2026
- RB-PKPTS key · 19 Oct 2026
- RB-VO marked key · 19 Oct 2026
- Reprogrammed RFID keycard with Mr. Kerman's hash codes · 19 Oct 2026
- Reprogrammed RFID keycard with Prapor's hash codes · 19 Oct 2026
- RFID keycard with unknown name · 19 Oct 2026
- RSP-30 reactive signal cartridge (Yellow) · 19 Oct 2026
- TerraGroup "Blue Folders" materials · 19 Oct 2026
- TerraGroup Labs keycard (Black) · 19 Oct 2026